Home MediaLit Moments Story Selling

Story Selling

E-mail Print PDF

In the realm of literature, alluding to other stories within the main story is a sign of the author’s virtuosity and skill.  In the world of popular media, telling several stories within a single story is a means for multiplying the potential appeal of a media product to audiences.   But it doesn’t just end there. Music, games, and toys can all be linked together within the same story to attract audiences.  The formal term for this is “trans-media narration.”  In other words, media producers tell stories across multiple formats and genres to sell their product.     

In this MediaLit Moment, your students will learn to recognize this storytelling technique in popular media, and explore the ways in which these techniques attract and hold their attention.  Ask students to list and discuss all the stories, products and characters which are alluded to in a movie trailer. 

AHA!:  The producer tried to grab my attention with this trailer by throwing in everything viewers my age like!   

Key Question #2:  What techniques are used to attract my attention?

Core Concept #2: Media messages are constructed using a creative language with its own rules 

Key Question #5:  Why is this message being sent?

Core Concept #5:  Most media messages are organized to gain profit and/or power 

Grade Level:  10-12 

Materials:  Computer, data projector, projection screen, high speed internet connection  

Activity:  Ask students to tell you what they know about toys and games that have been ‘turned into’ movies.  Next load and play the trailer for “Battleship,” a movie based on the Hasbro game of the same name, available at www.battleshipmovie.com   Please note: this movie was unrated at the time of publication. Prior review recommended.  

Ask, what do they like about turning this game into a movie?  You may want to discuss references to the game within the trailer (e.g., a patrol boat, one of the five types of ships in the game, is sent out to investigate the unknown vessel; at the end of the trailer, someone asks “which weapons” should be fired).  The Hasbro game is no longer just a board game, but is available online, and as a smartphone game application, so students are likely to have some familiarity with the game concept.  

For a little more background on the film, you may want to read this Yahoo blog post.  It’s short enough for you to share with your students as well:http://movies.yahoo.com/blogs/movie-talk/battleship-changes-game-first-trailer-premiere-162012802.html 

Play the trailer two or three more times, and ask students to write down any movies, TV shows, and even toys or other products that the trailer might remind them of.  Here are some possible leads:   Who is the actor playing Alex Hopper, the main character, and what kind of character has he played before? (Taylor Kitsch, who played ‘bad boy’ Tim Riggins on “Friday Night Lights”) Does the alien ship remind you of anything else you’ve seen?  (It moves like it’s jumping out of the water, and could be a reference to the Transformers, another Hasbro product, but that’s not certain). Does the global view of the action, in which a white light shoots up and creates a bubble around the battle scene, remind you of anything else you’ve seen?  What does it seem to be telling the audience?  (global threat, aliens vs humanity, etc.)      

As you discuss the references that students came up with, ask them why those references might attract them to the film.  Continue to review Key Questions 2 and 5 with students.  

The Five Core Concepts and Five Key Questions of media literacy were developed as part of the Center for Media Literacy’s MediaLit Kit™ and Questions/TIPS (Q/TIPS)™ framework.  Used with permission, © 2002-2011, Center for Media Literacy, http://www.medialit.com

Last Updated ( Friday, 31 March 2017 11:39 )  
Previous Issues:

 21st century skills
 a day in the life of a media literacy educator
 a year in review 2014
 a year in review december 2012
 advertising consumer debt and media literacy
 anytime anywhere learning
 artificial intelligence- a new mil application
 big data
 body image and media literacy
 bots terrorism and media literacy
 building a strong foundation
 cell phones as learning tools
 change management in schools
 children and media literacy part 2
 children and media literacy
 citizen journalism
 citizenship in the digital age part 2
 citizenship in the digital age
 cml media literacy trilogy
 comics and media literacy
 community media
 confirmation bias and media literacy
 copyright and media literacy
 covid 19 - shaking up education and family life
 criteria for media literacy instruction
 crowdfunding and media literacy
 data representation and media literacy
 digital britain
 documentary film and media literacy
 education and creative economy
 education creative economy australia
 empowerment theory practice activism
 esl and media literacy
 fair use for media literacy
 faith and media literacy
 frameworks for inquiry
 gender representation media
 global citizenship media literacy
 global education
 globalization
 heuristics nudge theory and the internet of things
 history of media literacy
 institutionalizing media literacy through legislation
 leadership elizabeth thoman
 len masterman and the big ideas of media literacy
 libraries museums and informal learning
 maps and media literacy
 media and body image
 media and information literacy
 media and information literacy part 2
 media deconstruction as essential learning skill
 media literacy computational thinking
 media literacy risk assessment
 media literacy and 21st century skills
 media literacy and arts education
 media literacy and common core
 media literacy and human rights
 media literacy and masculinity
 media literacy and media businesses in the post-soviet baltics  a strategic defense priority
 media literacy and media construction
 media literacy and nutrition
 media literacy and personal data management
 media literacy and pharmaceutical advertising
 media literacy and science
 media literacy and student empowerment
 media literacy and the environment
 media literacy and video games
 media literacy early childhood education
 media literacy for grown ups
 media literacy in the community
 media literacy june 2019
 media literacy march 2021
 media literacy may 2019
 media literacy november 2019
 media literacy pioneers
 media literacy policy and legislation
 media literacy q1 2020
 media morals and empowerment
 media representation lgbtq
 media violence and media relationships
 media violence
 mobilizing for media literacy
 monsters and media literacy
 new curriculum and media literacy
 online privacy and media literacy
 online safety
 parents and media literacy
 participation in what
 professional development for media literacy
 propaganda and media literacy
 public health and media literacy - march
 reality tv and media literacy
 redefining school communities
 research media literacy
 responding to racism and stereotypes in media
 self representation and media literacy
 sexism in media
 social networking
 sports and media literacy
 systems thinking and media literacy
 teaching healthy skepticism
 television and media literacy
 the mediated city and the public
 the role of journalism in society
 trust through technology
 us department of education
 voices of media literacy- guillermo orozco gomez
 what media literacy is and is not
 whats in a name
 where are we now institutionalizing media literacy
 whom do we trust the people
 youth participation in media literacy

CONNECTIONS